

Tiburon should retain its usefulness, but reign in the situations where it's effective.
#CUSTOM MUSIC MADDEN 2004 PC FREE#
Persistent damage like NBA 2K's would be great, and become a factor as you weigh resigning a player or ranking free agents.Īfter years of being worthless, in Madden 19 the spin move came back with a vengeance, so much so that it feels too overpowered and predominant. Tiburon should rework the injury system to make it more realistic and present more risk/reward related to starting injured players.

The injury system in Madden 19 was maddening, with the same players experiencing game-ending injuries week after week. In past Maddens, they feel like two different states. Running behind the line of scrimmage shouldn't feel slower than when you hit the hole and go past the line of scrimmage. They should at least register the defender and stick an arm out or react in some way even if they can't make an actual block. Last year's Real Player Motion (RPM) movement system needs to produce more fluid animations and realistic moves.īlocking has been addressed in recent years, but we're still seeing offensive linemen ignore defenders as they charge by unabated. Madden 19 didn't always do a great job of this, leading to things like suction catches and running backs feeling like they're automatically getting tackled behind the line of scrimmage as soon as the ball has snapped. EA Tiburon can't release Madden 20 in a poor state and then try to fix it after the fact. These bugs – and others – need to be cleaned up before the game goes live.Īnimations and the transitions between them need to not only look smooth, but also make sense.

Madden 19 was rife with bugs, including bad fumble pickups, player warping, tackles/touchdowns/catches not registering, scores not adding up correctly, and more.
